EarthBound is the reason I became a writer.
The characters of the Mother series are relatable and real. They're the crybabies, the outcasts, the weirdos. They take these ordinary people - people with fears and dreams, people with disabilities and quirky talents - and show that these people can save the world by working together.
In these games, you'll laugh, you'll cry - you'll even think deeply and get creeped out! Playing these games is like going on a journey. It's not about reaching the end; it's about what happens to you along the way.
I first discovered EarthBound accidentally at Blockbuster Video in 1996 because of its massive box. I was already a fan of Final Fantasy IV and Lufia and The Fortress of Doom, so when I saw it was a modern RPG where you used baseball bats instead of swords, and fought aliens instead of dragons, I was instantly hooked! When I was a kid playing this game, I spent hours just talking to random NPCs, just to see what weird things they would say.
Through playing these games, I learned a lot about myself. As I grew up, I was often bullied, and the Mother series gave me a way to escape. My passion grew into wanting to recreate the experience I had by making my own games and stories with the same themes: family and friends, bettering yourself, exploration, compassion - all blended together with humor and a touch of philosophy.
Today, the Mother games mean even more to me than ever, because I've made so many friends in the Mother/EarthBound community. I can honestly say I wouldn't be the same person I am today without the Mother series.
EarthBound will always be my favorite game.